In less than 2 days, the new Into Orbit mission will be available for all teams in the FLL family.
To start preparing for the new challenge, let's define some guidelines: 1.- Understand the mission: Read, work with the team building the mission challenge, play with it to find out the best way to solve challenges. 2.- Plan the robot movements for the game: Sometimes we would like to go for the easy ones, leaving some others behind, try to look for challenges close to base, which one can use the same design or attachments, how many points we plan to get? Use your notepad for notes, and define a planning strategy for the mission. 3.- Virtualize your strategy for the game plan: You can either take a picture of the challenge set or use information from FLL to draw possible paths for the games. The paths should leave base and return to base as well. Any possible obstacles? Generate if possible a pseudo-code plan. 4.- Build and program: This is the part were the team will build the robot, with all possible attachments for the missions to run. The programming part can be done by using the previous pseudo-code information, or writing a pseudo-code prior to start coding on the EV3 interface. 5.- Test, Debug and update: With the program in place, the design to use is time to test, take notes of problems, check the code, and make the corrections on your notepad first before updating the code. Please be sure to number the program name so you know the version running and do not overwrite the previous one. For additional information about Pseudo-code, you can visit EV3lessons site at: ev3lessons.com/en/ProgrammingLessons/beginner/Pseudocode.pdf The guidelines are based on several information provided by FLL coaches, EV3lessons web site and feedback from team members.
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AuthorASCS FLL Coaches and Mentors Archives
September 2018
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